#ifndef RESTART_GAME_INSTR_H
#define RESTART_GAME_INSTR_H

#include "Instruction.h"
#include "Outcome.h"

class IReceiver;

class RestartGameInstruction : public Instruction
{
public:
	RestartGameInstruction();
	virtual Outcome::Outcome execute(IReceiver &iReceiver) const override;
};

#endif